Scale Is Not a Moral Argument
Scale is often treated as proof. If something reaches millions of users, it must be good.If it grows fast, it...
Scale is often treated as proof. If something reaches millions of users, it must be good.If it grows fast, it...
In most product conversations, growth is treated as a default good. More users mean more validation, more relevance, more success....
Persuasion is often framed as a design skill — the right copy, the right nudge, the right moment to intervene....
Persuasion-based UX starts from a flawed assumption: that users must be guided, nudged, optimized, or subtly pushed toward the “right”...
Visibility Is a Poor Measure of Importance In product work, visibility often distorts priorities. What ships is visible.What users click...
Philosophy Rarely Looks Like Philosophy Product philosophy is often discussed in abstract terms. Values.Principles.Vision statements. But philosophy almost never shows...
The Convenient Myth of Inevitability Compromise is often framed as something that just happens. Market pressure.User expectations.Limited resources.Tight deadlines. When...
The Pressure to Always Say Yes Modern product teams are surrounded by requests. Feature suggestions.Customer demands.Competitive pressure.Internal ambitions. Most of...
There is a familiar promise in software and product design:Build for everyone, and everyone will benefit. It sounds inclusive.It sounds...
The Question Most Products Avoid Most product pages proudly explain who a product is for. Much fewer are willing to...