Sony has begun revealing hardware upgrades planned for its next-generation gaming console, showcasing revolutionary graphics technologies developed through a collaborative partnership with AMD. The innovations, unveiled through a technical presentation featuring AMD’s Jack Huynh (Senior VP and General Manager of Computing and Graphics) and Sony’s Mark Cerny (PS5 Lead Architect), focus on dramatically improving AI rendering capabilities and ray tracing performance for future PlayStation hardware.
The collaboration, internally designated Project Amethyst, represents a significant leap forward in console graphics architecture. While Sony hasn’t explicitly confirmed these technologies will appear in the PlayStation 6, the timing and scope of innovations strongly suggest they’re destined for the company’s next major console platform, potentially arriving within the next few years.
Neural Arrays Connect Compute Units for Enhanced AI Rendering Performance
The nine-minute technical presentation dedicated substantial attention to Neural Arrays, a groundbreaking architectural approach to AI acceleration within GPU hardware. This technology represents an optimization of the AI accelerators housed in each compute unit of AMD’s modern RDNA architectures, creating a networked system that connects all compute units together.
According to the presentation, Neural Arrays will enable a GPU to process “a large chunk of the screen in one go,” representing a fundamental shift in how graphics processors handle AI-driven rendering tasks. While technical specifics remained limited, the technology appears to function as an interconnect system—conceptually similar to AMD’s Infinity Fabric architecture—that allows compute units to communicate directly with each other without routing data through cache hierarchies.
This direct communication pathway could dramatically reduce latency and increase efficiency for AI workloads that require coordination across multiple processing elements. The architecture appears designed to treat the entire GPU as a unified AI processing system rather than isolated computational islands.
Interestingly, Neural Arrays appears targeted exclusively toward improving AI rendering performance despite connecting the entirety of each compute unit together, not just the AI-specific portions. This design decision suggests Sony and AMD have identified AI rendering as a critical bottleneck requiring dedicated architectural innovation rather than general-purpose compute improvements.
Radiance Cores Accelerate Ray Tracing Through Dedicated Hardware Processing

Radiance Cores represent the second major innovation revealed in the presentation—a new dedicated hardware block designed to significantly accelerate ray-traced rendering and enable real-time path tracing capabilities. This specialized silicon addresses one of the most computationally intensive aspects of modern graphics rendering.
The technology works by isolating the ray traversal component of the ray tracing pipeline and processing it independently from shader cores. By dedicating specific hardware to this task and removing it from general shader workloads, Radiance Cores can dramatically reduce the time required to calculate light interactions in 3D environments.
This architectural approach mirrors strategies employed by Nvidia’s RT Cores and AMD’s Ray Accelerators, but appears to represent a more comprehensive integration specifically optimized for console gaming scenarios. The ability to enable real-time path tracing—the most demanding form of ray traced lighting—suggests substantial performance improvements over current-generation console hardware.
Current PlayStation 5 and PS5 Pro consoles include basic ray tracing capabilities, but their performance lags considerably behind modern PC graphics cards from both Nvidia and AMD, particularly the standard PS5 model. Radiance Cores appear designed to close or eliminate this performance gap, bringing console ray tracing performance to parity with contemporary PC gaming hardware.
Universal Compression Technology Expands Data Efficiency Across All Content Types
Memory compression receives significant upgrades through a new technology called Universal Compression, which allows all data types to be compressed “whenever possible.” This represents a substantial evolution from the PS5 series’ current implementation, known as Delta Color Compression.
The outgoing compression technology can only compress specific data elements, including textures and render targets, leaving many data types uncompressed during memory transfers. Universal Compression removes these limitations, potentially applying compression across the entire memory subsystem regardless of data type.
The implications for console performance are significant. Memory bandwidth often represents a critical bottleneck in gaming systems, particularly as resolution and asset complexity increase. By expanding compression across all data types, Universal Compression could effectively multiply the available bandwidth without requiring physically wider memory interfaces or faster memory technologies.
Jack Huynh confirmed that Universal Compression technology will appear in future AMD system-on-chip designs and discrete graphics cards, suggesting this innovation will benefit the broader PC gaming ecosystem beyond PlayStation consoles. This cross-pollination between console and PC architectures has historically driven gaming technology forward, as innovations developed for one platform eventually enhance the other.
Machine Learning Upscaling Integration Enhances Visual Quality and Performance
The presentation strongly suggested that Sony’s next-generation console will fully leverage AMD’s FSR (FidelityFX Super Resolution) Redstone technology and its associated machine learning features. This integration would bring sophisticated AI-driven upscaling to console gaming, allowing games to render at lower native resolutions while using machine learning to reconstruct higher-quality final images.
Machine learning upscaling has become increasingly important in PC gaming, with technologies like Nvidia’s DLSS and AMD’s FSR allowing games to maintain high frame rates while preserving visual quality. The inclusion of dedicated neural processing capabilities through Neural Arrays positions Sony’s next console to implement these technologies more effectively than current-generation hardware.
Mark Cerny’s involvement in developing AMD’s RDNA 5 architecture virtually ensures that Radiance Cores and Neural Arrays will debut in AMD’s next-generation gaming GPU architecture, creating technological parity between future PlayStation hardware and contemporary PC graphics cards. This parallel development approach benefits both gaming ecosystems, as innovations can be optimized simultaneously for console and PC implementations.
Project Amethyst Timeline Suggests Launch Within Next Few Years
Mark Cerny provided limited but significant timeline information, noting that these technologies will arrive in “a future console in a few years’ time.” While deliberately vague, this statement suggests Sony is targeting a mid-to-late 2020s launch window for hardware incorporating these innovations.
The PlayStation 6 represents the most likely destination for these technologies, though speculation exists about potential handheld hardware also benefiting from Project Amethyst innovations. Sony’s history of iterative hardware releases—exemplified by the PS5 Pro—leaves open possibilities for these technologies appearing in multiple form factors.
The introduction of Neural Arrays, Radiance Cores, and Universal Compression demonstrates Sony and AMD’s commitment to making ray-traced and path-traced gaming standard features rather than optional enhancements. These architectural improvements should enable the next PlayStation console to run fully ray-traced games with performance equivalent to today’s high-end PC graphics hardware.
For gaming enthusiasts, the most exciting implication may be that all Project Amethyst technologies will eventually reach PC gamers through future AMD graphics cards. The symbiotic relationship between console and PC gaming continues to drive innovation, with architectural advancements developed for one platform ultimately benefiting the entire gaming ecosystem.
As Sony and AMD continue refining these technologies ahead of commercial release, the gaming industry appears poised for another significant generational leap in graphics capability. The focus on AI rendering and ray tracing performance suggests the next console generation will deliver visual experiences that closely approach photorealistic rendering quality, particularly in lighting and material interactions.